Sunday, January 26, 2020

Impact of Technology on Art

Impact of Technology on Art There is no specific definition of art. Art is mostly used to describe something of beauty, or a skill which produces an aesthetic result, there is no clear line in principle between (say) a unique piece of handmade sculpture, and a mass-produced but visually attractive item. For art the artist requires thought some kind of creative impulse but this raises more questions: for example, how much thought is required? If someone flings paint at a canvas, hoping by this action to create a work of art, does the result automatically constitute art? Today the word art usually refers to the visual arts, the concept of what art is has continuously changed over centuries. From a wide perspective, art is simply a generic term for any product of the creative impulse, out of which sprang all other human pursuits such as science via alchemy, and religion via shaman ism. Artists, deliberately or not, work under the influence of other artists of the past and present. Much of the development of individual artists deals with finding structured principles for how to express certain ideas through various kinds of symbolism. For example, Vasily Kandinsky famously developed his use of color in painting through a system of stimulus response, where over time he gained an understanding of the emotions that can be evoked by color and combinations of color. Contemporary artist Andy Golds worthy, on the other hand, chose to use the medium of found natural objects and materials to arrange temporary sculptures; the only record of these sculptures brought back to the world comes in the form of a modest photograph. FORMS OF ART It means the type of artwork such as drawing, painting, sculpture (carving, modeling, assemblage and construction) architecture, printmaking, electronic media such as computer and digital graphics, ceramics, Visual Design, Graphic Design, collage, photography and Post Modern appropriation and reconceptualization. How is Art Classified? Architecture, music, opera, theater, dance, painting, sculpture, illustration, drawing, cartoons, printmaking, ceramics, stained glass, photography, installation, video, film and cinematography, to name but a few. All these activities are commonly referred to as the Arts and are commonly. classified into several overlapping categories, such as: fine, visual, plastic, decorative, applied, and performing. Disagreement persists as to the precise composition of these categories, but here is a generally accepted classification. Fine Arts This category includes those artworks that are created primarily for aesthetic reasons (art for arts sake) rather than for commercial or functional use. Designed for its uplifting, life-enhancing qualities, fine art typically denotes the traditional, Western European high arts, such as Drawing Using charcoal, chalk, crayon, pastel or with pencil or pen and ink. Painting Using oils, watercolor, acrylics, ink and wash, or the more old-fashioned tempera or en caustic paints. For an explanation of colorants, see: Co lour in Painting and Co lour Pigments, Types, History. Printmaking Using simple methods like woodcuts or stencils, the more demanding techniques of engraving, etching and lithography, or the more modern forms like screen-printing, foil imaging prints. Sculpture In bronze, stone, marble, wood, or clay. a) The Evolution of Fine Arts After primitive forms of cave painting, figurine sculptures and other types of ancient art, there occurred the golden era of Greek art and other schools of Classical Antiquity. The sacking of Rome (c.400-450) introduced the dead period of the Dark Ages (c.450-1000), brightened only by Celtic art and Ultimate La Tenn Celtic designs, after which the history of art in the West is studded with a wide variety of artistic styles or movements such as: Gothic (c.1100-1300), Renaissance (c.1300-1600), Baroque (17th century), Noe-Classicism (18th century), Romanticism (18th-19th century), Realism and Impressionism (19th century), Cubism, Expressionism, Surrealism, Abstract Expressionism and Pop-Art (20th century). For a brief review of modernism (c.1860-1965), see Modern art movements; for a guide to post modernism, (c.1965-present) see our list of the main Contemporary art movements. The Tradition Fine art was the traditional type of Academic art taught at the great schools, such as the the Academia delftware Del Disegno in Florence, the Academia DI San Luca in Rome, the Academia Des Beau-Arts in Paris, and the Royal Academy in London. One of the key legacies of the academies was their theory of linear perspective and their ranking of the painting genres, which classified all works into 5 types: history, portrait, genre-scenes, landscape or still life. Visual Arts This category includes all the fine arts as well as new media and contemporary forms of expression such as Assemblage, Collage, Conceptual, Installation and Performance art, as well as Photography, and film-based forms like Video Art and Animation, or any combination thereof. Another type of visual art, sometimes created on a monumental scale is the new environmental land art. Plastic Arts The term plastic art typically denotes three-dimensional works employing materials that can be molded, shaped or manipulated (plasticized) in some way: such as, clay, plaster, stone, metals, wood (sculpture), paper (origami) and so on. For three-dimensional artworks made from everyday materials and found objects, see: Junk art. Decorative Arts This category traditionally denotes functional but ornamental art forms, such as works in glass, clay, wood, metal, or textile fabric. This includes all forms of mosaic art, as well as ceramics, (exemplified by Chinese Pottery and Greek Pottery) furniture, furnishings, stained glass and tapestry art. Noted styles of decorative art include: Rococo, Pre-Raphaela, Second Empire, Japanese, Art Nouveau and Art Deco, Edwardian, and Retro. Performance Arts This type refers to public performance events. Traditional varieties include, theater, opera, music, and ballet. Contemporary performance art also includes any activity in which the artists physical presence acts as the medium. Thus it encompasses, mime, face or body painting, and the like. A hyper-modern type of performance art is known as Happenings. Applied Arts This category encompasses all activities involving the application of aesthetic designs to everyday functional objects. While fine art provides intellectual stimulation to the viewer, applied art creates utilitarian items (a cup, a couch or sofa, a clock, a chair or table) using aesthetic principles in their design. This wide area includes architecture, photography, industrial design, graphic design, fashion design, interior design, as well as all decorative arts. Noted styles include, Bauhaus Design School, as well as Art Nouveau, and Art Deco. History of art There really is no such things as art history;there are only histories of art .No single way of looking at and interpreting art providesall the answer since there are various methods and approaches to interpretation. For example, we might see the role of art history as a means of communicating factual knowledge, perhaps about the way a work of art was made and the historical circumstances of its production. We may The history of art refers to the history of the visual arts of painting, sculpture and architecture. It is the history of one of the fine arts, others of which are the performing arts and literature. It is also one of the humanities. The term sometimes encompasses theory of the visual arts, including aesthetics. Sculptures, cave paintings, rock paintings, and petroglyphs from the Upper Paleolithic dating to roughly 40,000 years ago have been found, but the precise meaning of such art is often disputed because so little is known about the cultures that produced them. The oldest art objects in the world-a series of tiny, drilled snail shells about 75,000 years old-were discovered in a South African cave. Many great traditions in art have a foundation in the art of one of the great ancient civilizations: Ancient Egypt, Mesopotamia, Persia, India, China, Ancient Greece, Rome, as well as Inca, Maya, and Olmec. Each of these centers of early civilization developed a unique and characteristic style in their art. Because of the size and duration these civilizations, more of their art works have survived and more of their influence has been transmitted to other cultures and later times. Some also have provided the first records of how artists worked. For example, this period of Greek art saw a veneration of the human physical form and the development of equivalent skills to show musculature, poise, beauty, and anatomically correct proportions. In Byzantine and Medieval art of the Western Middle Ages, much art focused on the expression of Biblical and not material truths, and used styles that showed the higher unseen glory of a heavenly world, such as the use of gold in the background of paintings, or glass in mosaics or windows, which also presented figures in idealized, patterned (flat) forms. Nevertheless a classical realist tradition persisted in small Byzantine works, and realism steadily grew in the art of Catholic Europe. Renaissance art had a greatly increased emphasis on the realistic depiction of the material world, and the place of humans in it, reflected in the corporeality of the human body, and development of a systematic method of graphical perspective to depict recession in a three dimensional picture space. In the east, Islamic arts rejection of iconography led to emphasis on geometric patterns, calligraphy, and architecture. Further east, religion dominated artistic styles and forms too. India and Tibet saw emphasis on painted sculptures and dance with religious painting borrowing many conventions from sculpture and tending to bright contrasting colors with emphasis on outlines. China saw many art forms flourish, jade carving, bronze work, pottery (including the stunning terracotta army of Emperor Qin), poetry, calligraphy, music, painting, drama, fiction, etc. Chinese styles vary greatly from era to era and are traditionally named after the ruling dynasty. So, for example, Tang Dynasty paintings are monochromatic and sparse, emphasizing idealized landscapes, but Ming Dynasty paintings are busy, colorful, and focus on telling stories via setting and composition. Japan names its styles after imperial dynasties too, and also saw much interplay between the styles of calligraphy and painti ng. Woodblock printing became important in Japan after the 17th century. The western Age of Enlightenment in the 18th century saw artistic depictions of physical and rational certainties of the clockwork universe, as well as politically revolutionary visions of a post-monarchist world, such as Blakes portrayal of Newton as a divine geometer, or Davids propagandistic paintings. This led to Romantic rejections of this in favor of pictures of the emotional side and individuality of humans, exemplified in the novels of Goethe. The late 19th century then saw a host of artistic movements, such as academic art, Symbolism, impressionism and fauvism among others. The history of twentieth century art is a narrative of endless possibilities and the search for new standards, each being torn down in succession by the next. Thus the parameters of Impressionism, Expressionism, Fauvism, Cubism, Dadaism, Surrealism, etc. cannot be maintained very much beyond the time of their invention. Increasing global interaction during this time saw an equivalent influence of other cultures into Western art, such as Pablo Picasso being influenced by African sculpture. Japanese woodblock prints (which had themselves been influenced by Western Renaissance draftsmanship) had an immense influence on Impressionism and subsequent development. Later, African sculptures were taken up by Picasso and to some extent by Matisse. Similarly, the west has had huge impacts on Eastern art in 19th and 20th century, with originally western ideas like Communism and Post-Modernism exerting powerful influence on artistic styles. Modernism, the idealistic search for truth, gave way in the latter half of the 20th century to a realization of its unattainability. Relativism was accepted as an unavoidable truth, which led to the period of contemporary art and postmodern criticism, where cultures of the world and of history are seen as changing forms, which can be appreciated and drawn from only with irony. Furthermore the separation of cultures is increasingly blurred and some argue it is now more appropriate to think in terms of a global culture, rather than regional cultures. a) When did humans start creating works of art? Up until recently most paleoanthropologists and art historians thought that the history of art begins during the Upper Paleolithic period between 35,000 and 10,000 BCE, as evidenced by a series of cave paintings and miniature carvings discovered mainly in Europe. However, recent archaeological discoveries seem to confirm that prehistoric art begins much earlier almost certainly during the middle Lower Paleolithic between about 290,000 and 700,000 BCE. b) What is the earliest type of art produced by Stone Age Man? The oldest known art form is the cu pule, a hemispherical petroglyph, created by percussion, which occurs on vertical as well as horizontal surfaces. Venus Art In archeology, the term Venus Figurines is an umbrella description relating to Stone Age statuettes of women, created during the Auriga or Gravitation cultures of the upper Palaeolithic (c.32,000-20,000 BCE), throughout Europe from France to Siberia. The general similarity of these sculptures in size and shape [obese or pregnant] is extraordinary. They were carved by Stone Age sculptors in all manner of different materials, ranging from soft stone ( calcite or limestone), bone, ivory, wood, or ceramic clays. The latter type are among the oldest ceramic works yet discovered. Hundreds of such figurines are known, nearly all between 2 and 8 inches in height. Considered by late 19th century archaeologists to represent the prehistoric idea of feminine beauty, they were dubbed Venuses in reference to the Roman goddess of beauty. First Archaeological Discoveries of Venuses The first Stone Age 3-D representation of a woman was discovered in the Dordogne in France around 1864 by the Marquis De Vibratye. Other early discoveries included the Venus of Brassempouy, unearthed in south-west France in 1894, and the famous Venus of Willendorf in 1908 in the Danube valley, Austria. Earliest Known Venus Figurines Somewhat anomalous to the main period of Venus sculpture the Aurignacian and Gravettian periods of the Upper Paleolithic era two Venus-type carvings have been found within the Mediterranean area that predate the Upper Paleolithic by hundreds of thousands of years, making them by far the oldest Venus figurines known to archeology. These include: the Venus of Berekhat Ram, found on the Golan Heights between Israel and Syria, and the Venus of Tan-Tan, discovered in Morocco. Both originate from the Acheulean culture of the Lower Paleolithic epoch, and have been dated to between 200,000 and 300,000 BCE. Although some controversy still exists as to whether they are the product of human design, other even earlier discoveries of Lower Paleolithic art in India suggest that human fine art developed from a much earlier period than first supposed. When the earliest sculpture ever made? The first pro to-sculptures are the Acheulian period figurines made by Homo erects, which date from 200,000 BCE. How old are the earliest cave paintings? Painted by modern Homo sapien, the oldest known cave murals occur in the Upper Paleolithic rock shelters of Chauvet, Pech-Merle, Cos quer and Lascaux ( France) and at Al Ta amira(Ca ntabria, Spain). Modern technologies effect on fine arts In olden periods human used their traditional skills and brain to make an art. For example painting ,pencil drawings,sculpting ,designing etc they use their own skills and techniques but today that method is changed .Now a days all human are busy that is the reason they are depending on the modern technologies such as computer graphics or softwares. If we look some olden art techniques we can see how much the technology  has developed. a) Paintings Painting is the practice of applying paint, pigment, color or other medium to a surface (support base). The application of the medium is commonly applied to the base with a brush but other objects may be used. In art the term describes both the act and the result, which is called a painting. Paintings may have for their support such surfaces as walls, paper, canvas, wood, glass, lacquer, clay or concrete. Paintings may be decorated with gold leaf, and some modern paintings incorporate other materials including sand, clay, and scraps of paper. Painting is a mode of expression and the forms are numerous. Drawing, composition or abstraction and other aesthetics may serve to manifest the expressive and conceptual intention of the practitioner. Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, be loaded with narrative content, symbolism, emotion or be political in nature. b) Pencil Drawings A sketch is a rapidly executed freehand drawing that is not intended as a finished work. If in oil paint it is called an oil sketch. In general, a sketch is a quick way to record an idea for later use. Artists sketches primarily serve as a way to try out different ideas and establish a composition before undertaking a more finished work, especially when the finished work is expensive and time consuming (as in the case of a large painting or fresco). Sketching sharpens an artists ability to focus on the most important elements of a subject and is a prescribed part of artistic development for students. Dry media such as pencil or pastel are often preferred due to time constraints, but a quickly done watercolor study or even quickly modeled clay or soft wax can also be considered a sketch in the broader sense of the term. Graphite pencils being a relatively new invention, the artists of the Renaissance could make sketches using the expensive method of a silver stylus on specially prepared paper (known as silver point), with results similar to a modern pencil sketch, or, more cheaply, using charcoal, chalk, or pen-and-ink. Digital Art Digital art is an umbrella term for a range of artistic works and practices that utilize digital technology. Since the 1970s various names have been used to describe what is now called digital art including computer art and multimedia art but digital art is itself placed under the larger umbrella term new media art. Digital production techniques in visual media The techniques of digital art are used extensively by the mainstream media in advertisements, and by film-makers to produce special effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design. It is possible that general acceptance of the value of digital art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades. Digital art can be purely computer-generated (such as fractals and algorithmic art) or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet.Though technically the term may be applied to art done using other media or processes and merely scanned in, it is usually reserved for art that has been non-trivially modified by a computing process (such as a computer program, micro controller or any electronic system capable of interpreting an input to create an output); digitized text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of the larger project of computer art and information art.Artworks are considered digital painting when created in similar fashion to non-digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas. Computer generated visual media There are two main paradigms in computer generated imagery.The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be photographed by the computer. Typically a 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs and could be considered the native art form of the computer. That is, it cannot be produced withou t the computer. ,Fractal art algorithmic art and Dynamic painting are examples. Computer generated 3D still imagery 3D graphics are created via the process of designing complex imagery from geometric shapes, polygons or NURBS curves to create three-dimensional shapes, objects and scenes for use in various media such as film, television, print, rapid prototyping and the special visual effects. There are many software programs for doing this. The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement, and the creative commons in which users can collaborate in a project to create unique pieces of art. Computer generated animated imagery Computer-generated animations are animations created with a computer, from digital models created by the artist[not specific enough to verify]. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics; they are called computer-generated imagery (CGI) in the film industry. In the 1990s, and early 2000s CGI advanced enough so that for the first time it was possible to create realistic 3D computer animation, although films had been using extensive computer images since the mid-70s. A number of modern films have been noted for their heavy use of photo realistic CGI. Graphic art software Graphic art software is a subclass of application software used for graphic design, multimedia development, specialized image development, general image editing, or simply to access graphic files. Art software uses either raster or vector graphic reading and editing methods to create, edit, and view art. Many artists and other creative professionals today use personal computers rather than traditional media. Using graphic art software may be more efficient than rendering using traditional media by requiring less hand-eye coordination, requiring less visualization skill, and utilizing the computers quicker (sometimes more accurate) automated rendering functions to create images. However, advanced level computer styles, effects and editing methods may require a steeper learning curve of computer technical skills than what was required to learn traditional hand rendering and visualization skills. The potential of the software to enhance or hinder creativity may depend on the intuitiveness of the interface. Image development software Image development professionals may use general graphic editors or may prefer more specialized software. Although images can be created from scratch with most art software, specialized software applications or advanced features of generalized applications are used for more accurate visual effects Traditional medium effects Vector editors are ideal for solid crisp lines seen in line art, poster, woodcut ink effects, and mosaic effects. Some generalized image editors, such as Photoshop are used for digital painting (representing real brush and canvas textures such as watercolor or burlap canvas) or handicraft textures such as mosaic or stained glass. However, unlike Photoshop, which was originally designed for photo editing, software such as Corel Painter and Photo-Paint were originally designed for rendering with digital painting effects and continue to evolve with more emphasis on hand-rendering styles that dont appear computer generated. Photorealistic effects Unlike traditional medium effects, photorealistic effects create the illusion of a photographed image. Specialized software may contain 3D modeling and ray tracing features to make images appear photographed. Some 3D software is for general 3D object modeling, whereas other 3D software is more specialized, such as Poser for characters or Bryce for scenery. Software such as Photoshop may be used to create 3D effects from 2D (flat) images instead of 3D models. Add Depth is a discontinued software for extruding 2D shapes into 3D images with the option of beveled effects. Meta Creations Detailer and Painter 3D are discontinued software applications specifically for painting texture maps on 3D Models. Hyper realistic effects Specialized software may be used to combine traditional medium effects and photorealistic effects. 3-D modeling software may be exclusively for, include features for, or include the option of 3rd party plugins for rendering 3-D models with 2-D effects (e.g. cartoons, illustrations) for hyperrealistic effects. Other 2-D image editing software may be used to trace photographs or rotoscope animations from film. This allows artists to rapidly apply unique styles to what would be purely photorealistic images from computer generated imagery from 3-D models or photographs. Some styles of hyperrealism may require motion visual effects (e.g. geometrically accurate rotation, accurate kinetics, simulated organic growth, life-like motion constraints) to notice the realism of the imagery. Software may be used to bridge the gap between the imagination and the laws of physics. Computer graphics Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer. The development of computer graphics, has made computers easier to interact with, and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionized animation, movies and the video game industry. Graphics are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. Examples are photographs, drawings, line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style. Image types 2D computer graphics 2D computer graphics are the computer-based generation of digital images-mostly from two-dimensional models, such as 2D geometric models, text, and digital images, and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc.. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics, whose approach is more akin to photography than to typography. Pixel art Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art Vector graphics Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images. There are instances when working with vector tools and formats is best practice, and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools. 3D computer graphics 3D computer graphics in contrast to 2D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations. Digital painting Digital painting is an emerging art form in which traditional painting techniques such as watercolor, oils, impasto, etc. are applied using digital tools by means of a computer, a digitizing tablet and stylus, and software. Traditional painting is painting with a physical medium as opposed to a more modern style like digital. Digital painting differs from other forms of digital art, particularly computer-generated art, in that it does not involve the computer rendering from a model. The artist uses painting techniques to create the digital painting directly on the computer. All digital painting programs try to mimic the use of physical media through various brushes and paint effects. Included in many programs are brushes that are digitally styled to represent the traditional style like oils, acrylics, pastels, charcoal, pen and even media such as airbrushing. There are also certain effects unique to each type of digital paint which portraying the realistic effects of say watercolor o n a digital watercolor painting. In most digital painting pro

Saturday, January 18, 2020

Facebook Addiction Essay

Facebook has come to be probably the most commonly used social networking site, nearly half of Facebook’s users view their profiles every day. Some of the users spend an unreasonable amount of their time on Facebook, whiling the hours away unnoticed, while chores to go unfinished, and even going to the extent of ignoring family and friends in the real world. Although a majority of the hundreds of millions of people use Facebook as a social networking device, it has several of negative impacts such as social isolation, communication problems, and health problems which profoundly impact the lives of the users. While Facebook addiction disorder or Facebook addiction are not medically accepted terms, the actuality of addictive behavior on Facebook is a mounting concern for scores of Facebook users, and one that psychoanalysts are seeing more regularly in their patients. According to Fenichel, if you have found that sharing, connecting and learning through Facebook has replaced all avenues of learning and communicating and in your life, it is a possibility that you have Facebook addiction Disorder. Negative Effects of Facebook  Facebook reduces the amount of time spent with significant people in one’s life through frequent checking of profile updates and statuses. Facebook can result to relationship problems as it exposes one’s social life, for instance pictures of ex boyfriends and girlfriends or flirting messages may cause tension in relationships. That is all part of exposing your life on a social networking website. The use of Facebook can also cause problems at work with frequent checking of status updates during work time. This may lead to misunderstandings between the management and staff. This is what has led to many organizations banning Facebook from working places. Facebook leads to procrastination as Facebook addicts find themselves too busy to attend to important and urgent matters due to being online chatting, updating statuses and commenting on other people’s pictures. Facebook has been in the news several times over issues of privacy. Facebook makes it easy for people to access information about other people from their profiles as a majority of users tend to give out all their information on their profiles. This can result to issues of surveillance and hacking. On health issues, Facebook leads to eye strain due to the amount of time spent online on the computer (Thompson). Facebook as a new phenomenon is here to stay, however, as this paper has shown, a lot of care needs to be taken in the use of it in people’s everyday lives. Facebook has negative effects on a person’s life which cannot be taken lightly. This paper has also shown that although Facebook addiction is a serious matter. However, it is not all doom and gloom as there are viable remedies which can be employed in order to overcome Facebook addiction. Facebook is a big time waster During the first decade of the 21st century a popular and new word has come into our vocabulary. That word is Facebook. This is the most popular social networking website on the internet. If you haven’t heard about Facebook until reading this, then you must have been in a coma for the last 5 years. There are about 350 million active users on this website. The main idea of Facebook is that you can keep in touch with all your friends around the world who has Facebook. You can send messages to your friend’s electronic wall, put up a status saying something like â€Å"Going to the mall, need to get a new pair of shoes† or â€Å"it’s finally the weekend! )†. In the 350 million users on Facebook, 67% of them are between the ages of 13 -25. More than 35 million users update their status every day. 2. 5 billion Photos are added each month. The highest age groups who use Facebook are teenagers. Most of them keep the website running whenever they are using the computer and general teens nowadays are always on the computer, if they aren’t in school/college or when they aren’t asleep. I feel that teens should be focused on their school work or be socializing with their friends in person or exercising. Facebook is just changing the new generation of youngsters completely because the teenage life is one of the most important stages of life and wasting it on Facebook is not encouraging this in anyway. It is also a complete distraction to their mind; like nowadays when all their homework and research are on ICT, they would get diverted into Facebook just to check if there was anything updated among their friends. Remember back in the good old days, when teens would do their homework handwritten, play sports and hang out with friends. Today, most teens would only speak to their friends on Facebook, while we can see them battling obesity as they stare at their friend’s message on their wall. In summary, teens don’t have a life because they are on Facebook 24/7, except for those who don’t use Facebook or occasionally do. Facebook is also where people can see the gossip among their friends, virtual arguments, relationship status and updates, who is in whose ‘top friends’, you can become fan of anything, join groups, post pictures and videos, play juvenile games, invite friends to parties or events and a heap more. Mainly, all this would just disturb people into living life to their fullest. It’s not just teens who become addicted even grownups do. An average person spends about 55 minutes on Facebook. This statistic isn’t that bad but some people spend about 3-5 hours. Technology might be taking over people’s lives. The internet is what the youth does almost all the time and other growing social networking sites such as Twitter might become the next Facebook.

Friday, January 10, 2020

How Does Facebook Impact on Your Life Essay

What is the most popular social network in the world? I believe that most people prefer the answer â€Å"Facebook†. Nowadays, there are more and more people join the Facebook. You can always see such situations that some people refresh their Facebook when they have nothing to do, and there are some people even only use Facebook to keep in touch with others. Actually, Facebook has already become a part of our life; and it changed our lives in four aspects: it changed our online life, relationships with our parents, relationships with our friends, and also eased our feeling of loneliness. The first aspect is that Facebook fulfilled our Internet lives. Do you still remember what did you usually do on the Internet before the Facebook was invented? Use my own experience for example; before the Facebook was invented, I only use the basic functions of the Internet, such as check the emails, look for some news on the Internet, sometime I also play some online games. At that time, I prefer to watch TV rather than surf the Internet. However, after the Facebook was invented, my online life changed. When I surf the Internet, the first thing I have to do is check my Facebook, because many of my friends who changed their states everyday. From their states I can know what happened to my friends. Sometimes I can also share some interesting videos and pictures to my friends, it also made me feel closer with my friend. Actually, not only myself, but also other teenagers have the similar situations. In â€Å"Facebook is a major influence on girls, says survey†, Sean Coughlan (2010) reported that there is a survey based on 3000 parents and 1000 children in the UK, and they found that Facebook made a big influence on children, especially on girls. In that survey, children are asked to list three important things in their life. The result shows that 41% of the girls and 17% of the boys believe that technology is one of the biggest influences, and many girls regard the Facebook as their important part in their life. They believe that Facebook is more important than TV, magazines and even their brothers or sisters. It sounds a little crazy, however, it is true that Facebook has already changed our Internet life. In fact, Facebook didn’t only change our Internet life, but also create a new way to communicate with your parents and friends. As there are more and more teenage Facebook users, many parents try to communicate with their kids through Facebook. However, is it an effective way to use Facebook to get closer with their child? In â€Å"Student’s Facebook ‘friends’: public and private spheres†, Anne West, Jane Lewis and Peter Currie (2009) analysis that most teens feel weird when adults have Facebook. Huffington Post (2007) use a student’s words as example, the student said that if his or her parents know so much about his or her Facebook activities, he or she will has a feel that his or her parents want to know the secrets between his or her friends. He or she wants his or her parents could understand that Facebook profile is prepared for people who are sharing his or her experience (cited in West, Lewis & Currie, 2009). From this example, we can see that many teenagers don’t like adding their parents as friends. They want a world that they can chart with their friends without worrying about their parents. However, there are still many teenagers believe that Facebook is a good way to communicate with their parents. For instance, there is a girl noted that her mother just got into Internet for few days and her mother likes to see her photos. The girl believes that it is a good way to keep in touch with her mother (West, Lewis & Currie, 2009). In another case, there is a friend of mine insist on communicating with his mother through the Internet. They believe that add each other as a Facebook friend is a symbol of reliance. My friend likes to update some photos with his friends, and his mother likes to share some tips in daily life with Facebook. With the help of Facebook, their relationship became better and better. As there are more and more people who know how to use Internet, we need to believe that one day, parents can get closer with their kid by using Facebook. Facebook does not only change our relationships with our parents, but also with our friends. Before the Facebook was invented, maybe the most common way to communicate with others is cellphone. You can text or phone others. However, with the birth of the Facebook, we have a new way to communicate with our friends. In â€Å"Me and My 400 Friends: The Anatomy of College Students’ Facebook Networks, Their Communication Patterns, and Well-Being†, Manago, Taylor and Greenfield (2012, pp. 374) did a survey on 400 people. According to their study, the average time that people spend on the Facebook is a little over an hour, and 80% of the people would log in the Facebook many times a day. Most people would like to update their status a few times a week. Status is most common use of the Facebook. From our friends’ statues we can know more about our friends’ life. To some degree, it is a kind of communication when you see your friends’ statue and leave a comment under their statue. According to Manago, Taylor and Greenfield’s study, the most common statues are others’ emotion condition (51% of participants). Then the second and the third most common statue is â€Å"what you a doing† and â€Å"vent frustration†. Therefore, we can easily know something from others’ statue. That is why Facebook provide us a new way to communicate with our friends. Actually, most young people like to use Facebook to keep in touch with their friends. Use my friends for example; Dale and Ronda are young couple with two kids. They like to go vocation in holidays. Each time when they come back they will update their statues and photos. It makes them feel closer with their friends. From these examples we can see that Facebook really changed our relationship with our friends a lot. The forth aspect that Facebook influent our life is that Facebook can ease our feeling of loneliness. In the article â€Å"Is Facebook Making Us Lonely? †, Marche (2012, P. 62) points out that Americans are much more lonely than ever before. In 1950, only less than 10% of the homes have only one person. However, by 2010, nearly 27% of the homes have only one person. From these information we can see that people became more and more lonely, because many of them living alone, they don’t have somebody to talk with them. That is the problem, and Facebook can solve this problem perfectly. Although you could not live with your friends, you could communicate with them through Facebook. Marche (2012, P. 64) also reported that in 1985, only 10% of the Americans had no one to talk about vital matters. However, by 2004, the year when Facebook launched, 25% Americans had no one to talk to. To solve this problem, Facebook provides a platform that you can discuss important matters with others. Facebook is not only a social networking, but also a â€Å"medicine† which can reduce the feeling of loneliness. There are some people argue that the motive for using Facebook may impact on loneliness. For instance, some people may addict to Facebook, so they prefer to use the Internet to communicate with others but not talk to others in reality. About this point, Mathew Ingram, an excerpt from BusinessWeek blog post, explains that Facebook would not promote connections in real world. He met many friends from Internet. He agrees that there are people became lonelier because of using the Internet, just like many lonely people like to watch a lot of late-night TV show. However, it doesn’t mean that Facebook causes loneliness (cited in Marche, 2012, P. 17). From the information above, we can see that Facebook really changed our life. In conclusion, Facebook changed our life in many aspects. It does not only add more happiness on your Internet life, but also make your relationships with others better. In the modern world, people became lonelier and lonelier. With the help of the Facebook, we can meet more new friends; we can keep in touch with our old friends, it can also help us to get out from the shadow of the loneliness. Facebook or social networking has already been a part of our life. Therefore, all we need to do is to make good use of the Facebook and let it serve us in a better way.

Thursday, January 2, 2020

Introduction. This Essay Will Address Firstly What Is...

Introduction This essay will address firstly what is terrorism and how does society preserve terrorism, how the police put up surveillance cameras to monitor Muslims and there community’s in Birmingham. Following the terrorist attacks of 9/11 and the London bombing on 7 July. As a consequence to the terrorist attacks of the above. Secondly how the British government and politicians have criminalised and victimised Muslims of their understanding of being terrorist, which is so delusional so many people in society have a resentment toward Muslims and their religion. In addition to the British government across the world the prime minister of America Donald Trump states as follows administrates to label Muslims as (Brotherhood). Thirdly the†¦show more content†¦, the ex-police office states that the counter terrorism are mainly white and they don’t really understand, the issues of Islam, the race and gender, He goes on to state that the organisation for prevention has sadly be came toxic that Muslims do not trust the police there concerns are what is the prevention doing, at first this was the way forward for the Muslim community but over the years it has become more and more less trusted (police and Muslims BBC. news, 2017) Which this evidently caused significant concerns Muslims them self’s they were being target in hate crimes, anti-social attacks, towards them this would defiantly suggest Criminalisation towards Muslims. Sins the attack in New York and Washington DC on the 11 September 2001 which is none as 9/11 and the London bombing on the 7th July 2005 (jones, 2009) The public’s interest in Muslims and Islam had increased in the UK after the terrorist attacks (Hargreaves, 2017) addition to this (Dexter, 2012) states that the term terrorism is nowadays used to refer to a wider array of actions many of which are acts of physical violence acts. These areShow MoreRelatedThe Security Council And International Law1590 Words   |  7 Page sIntroduction There has been difficulty in defining terrorism in international law due to changes in terrorist methodology and the lack of any precise definition of the term terrorism’† . The United Nations General Assembly also condemned acts of terrorism without defining it. Therefore a functional approach had been adopted through treaties dealing with the forms of terrorism considered to be unacceptable. Although, it is agreed upon in international law that terrorism is unlawful, it is notRead MoreTerrorism Between Terrorism And Terrorism1793 Words   |  8 Pagesprinciple aim of preventing terrorism and anticipating potential terrorist threats to the community. There are both positive and negative implications of counter-terrorism policing in the administration of justice in Australia. This essay will explore these implications and discuss how such matters affect Australians. In specifically negative effects such as counter-terrorism operations often being directed at specific groups, defined on the basis of origin or religion. Terrorism comes from the FrenchRead MorePersuasive Essay On Cyber Privacy1952 Words   |  8 PagesIntroduction: In recent decades, there is an increasingly types of surveillance are appearing in public areas such as video cameras, phone tap, and online surveillance, and this essay will focus on one type of surveillance(cyber surveillance). 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Although the Iranian government has always stressed its civilian objectives, the programme has been considered an important challenge to the non-proliferation regime and international security. Accordingly, thereRead MoreEssay on Comptencies, Scope of Practice in Disasters Aust.3978 Words   |  16 PagesPage†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦2 Introduction†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.3 Competencies...†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦4-6 Expanded Scope of Practice†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦6-7 Ethical Practice†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.....7-9 Ability to Respond†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦9-11 Conclusion†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.12 References†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦.13-14 Introduction Details of task: TheRead MoreRole of Print Media in Conflict Resolution: a Comparative Study of Daily Dawn Jang Newspapers Regarding the Issue of Lal Masjid8489 Words   |  34 PagesResolution: A Comparative Study Of Daily Dawn Jang Newspapers Regarding The Issue Of Lal Masjid AEMEN KHALID Session: 2006 to 2008 Supervisor: Dr. Anjum Zia DEPARTMENT OF MASS COMMUNICATION LAHORE COLLEGE FOR WOMEN UNIVERSITY LAHORE 2008 ABSTRACT This research paper investigates â€Å" the role of Daily Dawn and Daily Jang with reference to conflict resolution in case of Lal Masjid†.The study applied a social sciences methodology using content analysis technique to analyze the data. The study generatesRead MoreBhp Billiton7455 Words   |  30 PagesInstructor BRACU Business School BRAC University Prepared By Shiab Khan (13164039) Sanzida Parvin (13164025) Tanzir Islam (13164087) SK Yaishi Binte Zaman (12264035) Ahammed Riaz(13164009) Date of Submission: April 2, 2015 BHP Billiton Limited Introduction: BHP Billiton is world’s largest diversified natural resources company. The company was created by the merger of two companies, BHP Ltd (An Australian mining company) and Billiton PLC (An UK based Company). BHP Billiton has created long time share